Minetestmapper has two mandatory paremeters, -i (input world path)Īnd -o (output image path)./minetestmapper -i ~/.minetest/worlds/my_world/ -o map.png Minetestmapper for Windows can be downloaded from the Releases section.Īfter extracting the archive, it can be invoked from cmd.exe: cd C:\Users\yourname\Desktop\example\path Sudo zypper install gd-devel hiredis-devel leveldb-devel postgresql-devel sqlite3-devel zlib-devel libzstd-devel for Windows: Sudo apt install cmake libgd-dev libhiredis-dev libleveldb-dev libpq-dev libsqlite3-dev zlib1g-dev libzstd-dev on openSUSE: The generate_colorstxt.py script in the util folder exists for this purpose, detailed instructions can be found within. Many mods installed you should generate a matching colors.txt for better results. Minetestmapper ships with a colors.txt file for Minetest Game, if you use a different game or have This version is both faster and provides more features than the now obsolete Python script. Excellent work.Minetestmapper generates an overview image from a Minetest map.Ī port of minetestmapper.py to C from. I really enjoyed your club and other maps - there is a lot of creativity and atmosphere in this mod. Using 2/16 obsidian slab walls (moreblocks saw table) and other slab options to better fit commonplace maze generators would be a good option aswell. I would also enjoy if your mod were able to generate using other algorithms, and put various types of bounding walls around the edges, and have an option that ensures it is a perfect maze with only one solution. Since this mod generates using Wilson's algorithm, we are successfully able to translate that into our project, after having difficulty finding any functioning block-based maze generators. 2) Prim's Modified (lowest weight branch approach). We went through a large list of potential algorithms to find what we thought were the best candidates for difficulty, reaching the objective estimate of 1) Kruskal's. This mod is helping me and another player create a 99x99 four-quadrant sequential algorithm maze. This is not a game I expect anyone to sink hours into, but it's a nice way to spend 15min and it speaks to the presentation possible in more restrictive Minetest experiences. Having a more polished custom solution would be really neat, and I think it would help add more replay value to this otherwise short experience. Switching camera modes kinda works, but it's a very janky and disorienting experience due to the camera clipping and lack of player model. If there's one clear improvement I'd like to see eventually, it'd be a proper 3rd-person mode where you look down at the maze. Some of the themes also have neat visual touches, like the fake reflections and particles of the club theme or the fact that the glass theme is a hell that will haunt my nightmares tonight :) I didn't see any bugs while playing, and what's there is relatively well-polished. The game has some nice touches, such as providing a soundtrack (with per-theme tracks even!) and some custom UI for picking mazes/restarting if you get stuck. And indeed, this game provides mazes just as promised! Much like with Box World 3D, I don't really feel the need to describe the game because I suspect everyone here has seen a maze before.
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